I am
Cosmin Mirza
Composer & Sound Designer





Sound Design Test on Starcraft 2 HotS

This is just a sound design test.

Abyss Attack

Abyss Attack is a vertical scrolling shooter that takes place in the unexplored deep ocean waters. The creatures are procedurally animated using physics simulation, which gives them great fluidity and an unique look.

Mighty Adventure

Mighty Adventure is a combination of platformer and running game in the action/adventure genre. The three playable characters each come with a unique super ability – double jump, stomp and dash.

Nelutu’ & Muc

Short animation.

Evolution Highway

The evolution rush has begun! Start the journey, in the shoes of our ancestors, from Prehistory to modern times, and who knows, what to expect from the future! But beware; you’ll face many obstacles along the road, from cute dinosaurs, to clumsy mummies or angry restaurant’s chefs. Also it’s quite possible to see U.F.O.s in the sky! They live among us!

Wisps: The Redeeming

Wisps: The Redeeming is an arcade game inspired by all time arcade classics with fast-paced action but a chilling and relaxing mood in which you, as a wisp god, use a firefly to guide your demi-god son through the dark woods in his effort to redeem the souls of the corrupted wisps that dwell there before the time runs out.


– Urban Strife (White Pond Games, Video game)
– Deadly Secrets – The Voodoo Baron (Big Blue Studios, Video game)
– Holo Hop (Notic Games, Video game)
– Temple Roll (Notic Games, Video game)
– Solitaire Championship (Mavenhut, Video game)
– Some Monkeys (Undisclosed, Video game)
– Tailor Town (Creative Games. Video game)
– Princess Dragon Adventure (Creative Games, Video game)
– Tooth Fairy (Creative Games. Video game)
– Cupcake Birthday (Creative Games, Video game)
– Soccer Trials (Pixel Works Software SRL, Video game)
– Njoy Android Theme (Njoy, phone sound theme)
– MC Tapper (Undisclosed, Video game)

– The Drug (Ovidiu Roteliuc, Ciprian D. Bilencu, Short Movie)
– Fitsy (Intenselife, Video game)
– Battle of Gods (Demoki, Video Game)
– Blast Busters (2o, Video game)
– Call Bingo (Mavenhut, Video game)
– Tap Cat (Seneka Studios, Video game)
– Mighty Adventure (Pixel Trap, Video game)
– Climby Kitten (Balaj Marius, Video game)
– Arabesque (Alexei Gubenco, Animation)
– Bucharestless Teaser (George Dorobantu, Movie)
– Colors Arena (Mavenhut, video game)
– Santa’s Little Helper (1++, Video game)
– Nelutu & Muc (Fratziman, Animation)
– Wisps:The Redeeming (Jungle Troll, Video game)
– Super Space Shooter (Pixel Pie Games, Video game)
– Abyss Attack (Deepbyte Studios, Video game)
– Abdal Movies Production (Kuweit TV Ident)
– Real Life: The Game (video game)
– Little Dark (Andrei Voini, Video game)

– Evoltuion Highway (Prisma Games, Video game)
– The Door (Alessandro Cubicciotti, Movie)
– Santa Gun (Isoftbet, Video game)
– Who wants to be a millionaire (Isoftbet, Video slot game)
– Rock Stars (Isoftbet, Video slot game)
– Rango (Isoftbet, Video slot game)
– Vive la Crise (Alexei Gubenco, Animation)
– Game Show (Isoftbet, Video slot game)
– Mona Lisa Jewels (Isoftbet, Video slot game)
– Banana Jones (Isoftbet, Video slot game)
– Cult Fiction (Isoftbet, Video slot game)
– French Maid (Isoftbet, Video slot game)
– Spin City (Isoftbet, Video slot game)
– Farm Fair (Isoftbet, Video slot game)
– Romanul Brusc (Cartea Sonora, Audiobook)
– Sorin Tanase, Bancuri (Cartea Sonora, Audiobook)
– Povesti de Ion Creanga (Cartea Sonora, Audiobook)





Sound Design
Voice Over

About me

Hello. My name is Cosmin Mirza, I am a creative human being from Timisoara, Romania. Nice to meet you. My professional activity recommends me as a sound designer and a music composer. I create sounds and music for video games, animation, film and other adjoining media. Here you can find out more about me and my work. Have a nice stay!

Cosmin Mirza – the Composer
March, 20th, 2003. Eleven years ago. It’s a long lasting connection, if I think about it now. I wanted to explore the complex process of making music, so I downloaded my first music software. This should have had satisfied my curiosity. But no, I wanted to achieve a deeper knowledge. I suppose I have always had a weakness for sounds but I realized it only later. Paying more attention to music and sounds than the average individual made me think that this was the field that fits me like a glove. In a couple of words, a spring, back then in 2003 unveiled to me that excellence requires hard work and dedication.
From the very beginning, I wanted to innovate. I had a lot of ideas and that implied an experimental approach towards different music styles. It was my lesson on going. With time my music became expressive, it had some sort of cinematic feel to it. People kept telling me that my music sounds like something from a movie so I eventually understood that this “belonged to me”; music for film. When I realized that there’s no turning back, I started investing in hardware and took the experimentation to a higher level. I started looking for film directors, I wanted to understand their vision, I needed to connect with them. Film students, directors – they became my target. I was the hunter and they were the hunted.

Cosmin Mirza – the Sound Designer
Usually, I am not a fan of coincidences but my first job at a professional studio gave me that particular feeling that the cards were already made. This was my first experience with sound design. I began working with sound fx and voice actors, which gave me an insight into recording and voice directing. I had a professional studio and I “absorbed” every little trick.
The fact that I entered the world of gaming influenced my work a lot. I call myself a gamer and as a gamer I’m interested in the entire spectrum of elements that compose the gaming environment. One of them was the audio component. It was just a matter of time until I realized that combining my passion for games and sound can actually be the change I never knew I wanted. I started to contact people from the industry, especially game developers. I wanted to help them create something amazing. Game sound was the most intense and rewarding experience for me. By mixing my addition to film sound with the innovating world of gaming, I got interested in animations. Only by looking at them I knew what they should sound like, skill that brought me a few interesting projects. Some of my featurings with different artists became really popular and they brought me even more projects.
As the world of technology is spinning rapidly and we are all more tempted to use the mobile devices, which has become a “necessary” addiction, I have also started to pay a special interest in mobile games and apps. I’m always adapting my music and my sounds towards the trends. In order to expand my rapidly increasing need for creativity, I work as a freelancer always looking for new and interesting projects.
Now you are welcome to enter and hear the unique audio experiences I have created. Enjoy!


Small quote page


There is this story…The child says to the mother, “When I become an adult, I want to become a musician” and she says “You can’t become both” ~ HANS ZIMMER 

in touch
with me

Contact Information

Please get in touch with me for additional information.

Email address: contact@cosminmirza.com
Phone: +40734 851 767

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