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Hi, I am

Cosmin Mirza

I’m a sound designer.

#soundisimportanttoo

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WORK HISTORY

Apr 2010 – Present

Freelance Sound Designer & Music Composer

@my private studio Audio Cornfield
I have worked on several projects ranging from games, animation, film and other media related formats. My activities include designing the sounds for various projects, composing music in various styles and also recording with voice actors when needed.
  • Second Hand: Frankie’s Revenge (Rikodu)
  • Miss Fortune (Huuuge Games)
  • Buffalo Rush (Huuuge Games)
  • Bloxorz (Kappsule Studios)
  • Sleigh Shot (Kappsule Studios)
  • Fufufu Fortunes (Huuuge Games)
  • Lunar Winds (Huuuge Games)
  • Jade Goddess 2 (Huuuge Games)
  • Seam City (Huuuge Game)
  • It’s Alive (Huuuge Game)
  • Urban Strife (White Pond Games)
  • Deadly Secrets – The Voodoo Baron (Big Blue Studios)
  • Holo Hop (Notic Games)
  • Temple Roll (Notic Games)
  • Solitaire Championship (Mavenhut)
  • Some Monkeys (Undisclosed)
  • Tailor Town (Creative Games)
  • Princess Dragon Adv. (Creative Games)
  • Tooth Fairy (Creative Games)
  • Cupcake Birthday (Creative Games)
  • Soccer Trials (Pixel Works Software)
  • Njoy Android Theme (Njoy)
  • Mc Tapper (Undisclosed)
  • The Drug (TM Film Society)
  • Fitsy (Intenselife)
  • Battle Of Gods (Demoki)
  • Blast Busters (2o)
  • Call Bingo (Mavenhut)
  • Tap Cat (Seneka Studios)
  • Mighty Adventure (Pixel Trap)
  • Climby Kitten (Balaj Marius)
  • Arabesque (Alexei Gubenco)
  • Bucharestless Teaser (George Dorobantu)
  • Colors Arena (Mavenhut)
  • Santa’s Little Helpers (1++)
  • Nelutu & Muc (Fratziman)
  • Wisps:The Redeeming (Jungle Troll)
  • Super Space Shooter (Pixel Pie)
  • Abyss Attack (Deepbyte Studios)
  • Little Dark (Pixel Pie)
  • Evolution Highway (Prisma Games)
  • The Door (Alessandro Cubicciotti)

May 2012 – Present

Co-Founder

Game LAB TM

Game LAB Timisoara is an intensive hands-on experience event organized by Timisoara Game Developers Group aiming to bring together gaming passionate to work into teams at creating their own games. Learning by doing, quality mentorship, networking, and having fun included! Our main goal is to stimulate game creation through relevant training, mentorship and teamwork, thus aiming to connect & solidify the game devs community of Timisoara.
▪ one of my activities is mentoring the students on sound for their projects

23 Febr. 2013 – 1 Oct. 2014

Sound Designer & Music Composer

Intense Life

Technology that merges physical and virtual reality into an intense, life-changing experience.
▪ I was in charge of composing the music and designing the sound for a mobile game working together with a Hollywood renowned composer Penka Kouneva

1 Apr. 2010 – 1 Febr. 2013

Sound Designer & Music Composer

iSoftBet
iSoftBet is a premium online casino software provider which has over 350 casino games, including table games, slot machines, multiplayer games, soft games, scratch games and mobile games.
▪ I was in charge of creating the music and sounds for slot games
  • Santa Gun
  • Who wants to be a millionaire
  • Rock Stars
  • Rango
  • Game Show
  • Mona Lisa Jewels
  • Banana Joe
  • Cult Fiction
  • French Maid
  • Spin City
  • Farm Fair

10 Jan 2007–10 Nov 2008

Sound Designer/ Sound Editor/ Audio Engineer

Cartea Sonora SRL
I had the oportunity to work with voice actors and turn physical books into audiobooks. My main tasks were recording with actors, editing the materials and then creating sound design for the audiobook.
  • Romanul Brusc
  • Sorin Tanase, Bancuri
  • Povesti de Ion Creanga

TESTIMONIALS

Penka Kouneva

Composer / Orchestrator
(Starcraft2, Diablo 3, WoW)

“I had the pleasure of working with Cosmin Mirza on an expansive project, a video game covering a large number of locations around the world.

His contributions were imaginative, excellent and fit perfectly the needs and the style of the game. Cosmin always delivered on time and on budget. He was great to work with, implemented feedback and delivered like a supreme professional. I recommend him with great enthusiasm and look forward to working with him again.”

 Aki Latvamäki

Audio Producer @ Huuuge Games

“It has been an absolute pleasure to work with Cosmin. His eye for detail and skills in sound design impresses me every time!”

 Radu Ziemba

Game Designer/Managing Partner @ Kappsule

“Cosmin is one of those people you WANT to work with on your projects to bring out the audio experience. He always impressed me with his eye on detail and sound design quality regarding strange requests that would usually take a lot of time to get the sound right. A true professional.”

portfolio

Urban Strife

Sound Design & Music

Starcraft2 HotS Redesign

Sound Design & Music Redesign

abyss attack chillingo

Abyss Attack

Sound Design & Music Remix

video game music and sound cosmin mirza

Evolution Highway

Sound Design & Music

Nelutu and Muc Animation

Nelutzu & Muc (short animation)

Sound Design & Music

Video game poster

Wisps: The Redeeming – Gameplay

Sound Design & Music

audio

about

 

 

Cosmin is a sound designer and a music composer. His passion for the diversity of sounds in life drove him to create music and sound effects for video games, animation  and other media. Following the same passion and need of expression, pursuing his drive for art in music, Cosmin also composes original songs and collaborates with various artists.

His strive for innovation in music started in 2003 when the first notes appeared in mind and, shortly after, on the computer. His experimental approach towards different music styles led to the desire of working in film music and starting firsts collaborations with filmmakers. His short interraction with the film making professionals was just a way to get one step closer to the wonderful world of animation, which opened a creative environment for building acoustic experiences, making his professional path going to the place he enjoys the most: sounds & music for video games. The continuous development and change in this environment is an important motive for his growing affection towards this industry.

The first job at a professional studio was the first real experience with sound design by working with sound fx and voice actors, which gave Cosmin an insight into recording and voice directing. His professional studio became the place where all the magic was happening, always adapting music and sounds in order to create and develop trends. Always pushing boundaries in his searching of the perfect sound, music became his first choice in expressing emotions and marking the important moments of life.

Since 2010 until now, Cosmin Mirza worked on games published by Chilingo (publisher of Angry Birds), with Penka Kouneva (Hollywood composer, known for – among others – Prince of Persia: The Forgotten Sands, World of Warcraft, Starcraft 2 and Diablo 3), on sound design for a virtual reality project of a Linde Group Experiment presented at ShellEco Marathon (Singapore), California & London, with Romanian game developers (Rikodu, Kappsule Studios, Big Blue Studios, White Pond Games, Notic Games, Mavenhut, Deep Byte Studios, etc.) and featured various artists for songs that became no 1`s in Romanian music charts. He is also cofounder of Game LAB TM, an event tailored for developing the games industry in the Western part of Romania.

#soundisimportanttoo is a line that follows his true belief and, is his way to make people more perceptive to music and acoustic experiences in everyday life and especially in entertainment industry such as video games.His mission became raising awareness for importance of sounds in all media products.

 


IN THE PRESS

 

 

contact

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based in Timisoara, Romania

Tel : +40734 851 767

contact [at] cosminmirza.com